Need for Speed: Rivals

   
Role on Project: Pursuit Dialogue Writer                                                                                                           

Bringing the legendary racing series to PS4 and Xbox One for the first time, 2013’s Need for Speed: Rivals proved a commercial and critical success, attaining an 80% Metacritic score (PS4) and widespread praise for its cutting edge visuals, thrilling cop versus racer action and groundbreaking online multiplayer features. Responsible for writing all in-game dialogue, Martin worked with Ghost Games to create distinct and charismatic in-game speech to help embellish the frenetic nature of the racing action, communicate character and generate tension whilst also providing player guidance and mission progression reports.

View footage from the game:

 

No Comments Yet.

Leave a comment

You must be Logged in to post a comment.